![]() The floor for permanent items was raised 10x.Permanent items now go x/2x/5x rather than x/10x/100x.Consumables went from 1/2 to 1/10th the price of a permanent item.Provide choices between abilities on almost all activities.Ībility and skill breakdown (number of times it shows up in an activity at least once): In my games I like to have 1 week of downtime between every level.ģ) Worthwhile rewards for many activities past level 3ġ) Add in activities. All of the activities are overpowered if the PCs have a lot of downtime available to them. Keep in mind these rules are designed to be used with limited downtime. I have revised Xanathar's Downtime rules. Editing the OP to present the finalized rules.
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